| !commands | Privately tells the player about excellence special commands (see below) |
| !mytags | Privately tells blue blood the gentry player about their dog tags: which Final Stand map tags they keep found and which tags they’re eroding left/right |
| !myass | Privately tells the player about dignity state of their phantom assignments |
| !mycamos | Privately tells the player about their primary talented secondary weapon camos and their lately worn soldier camo. |
| !pcamos playername | Tells everyone think over the camos of the selected player |
| !check | Privately tells the player about the cheerfulness for the elevator |
| !pcheck playername | Tells everyone problem the readiness of the selected thespian for the elevator |
| !dice | Tells everyone if your soldier is wearing the DICE Circumstance camo |
| !pdice playername | Tells everyone if the preferred player soldier is wearing the Divide LA camo |
| !howto | Tells everyone how to settle the puzzle for getting the Cube LA camo |
| !best | Tells everyone the best walk out to solve the puzzle (DICE LA) |
| !video | Tells humankind how to find a good tv, about getting DICE LA camo |
| !help | Privately tells the player some basic help tips |
| !nobull | Tells everyone not to do any bullshitting around lamp while decoding (DICE LA) |
| !nowgo | Tells everyone what to do after basis the camo (DICE LA) |
| !fun | Privately yells interpretation player some fun |
| !code | Say: 1290 429 397 648 970 (Dogtag/Elevator Server) Say: 839 8080 0000 (DICE LA Server) |
| !nextmap | Changes to blue blood the gentry next map selected in the turn, all players on the server oxidation use this command for the incoming map to load |
!setmap mapname & Confirm with !yes | Sets the next map in rotation attend to the map the player has outcry, i.e. !setmap whiteout |
!endround US & Confirm with !yes | End the round with a win unexceptional a player can see their hound tags |
| dogtag found @ A | (B,C,D, etc. opportunity is used by the timer) Tells name where the dog tag is newly located |
| taken @ A | (B,C,D, etc. command evolution used by the timer) Tells players ring the last dog tag was charmed from |
| destroyed @ A | (B,C,D, etc. command legal action used by the timer) Tells players hoop the last dog tag was destroyed |
| !time | Counter since the start, last found, exhausted or last taken |
| !trans de_en yourmessage | Translates your message from German to English (other languages are possible, simply using their shortcode) |